SIG Library

Query returned 1983 results.

GAMIFIED PRODUCT DEVELOPMENT IN INTERNATIONAL COLLABORATIVE ENGINEERING DESIGN COURSES

Kessing, David; Löwer, Manuel // 2024
Design thinking is a well-established framework for structured innovation in various business sectors, particularly in the field of engineering design. The need to comprehensively teach this ...

GENERATIVE AI IN DESIGN EDUCATION: BUSINESS AS USUAL, A TROUBLEMAKER, OR A GAME CHANGER?

Wilhelmsen, Åshild; Haneberg, Dag Håkon; Sivertsen, Ingrid Oline Berg; Alsos, Ole Andreas; Solvoll, Sølvi // 2024
Higher education institutions (HEI) are facing fundamental questions regarding students’ use of artificial intelligence (AI) tools in the form of large language model (LLM) based chatbots. Students ...

Generative AI in Higher Education Design Studio

Oh, David // 2024
The study's primary purpose was to understand and identify the areas of impact of using Generative AI technology in a higher-learning studio environment. During the UX, UI, and visual design project ...

HIIT 2.0: DOES BLENDED LEARNING STILL HAVE A PLACE IN POST-PANDEMIC COLLABORATIVE IDEATION?

Pownall, Max John; Brook, Emily Elizabeth // 2024
In 2021 we proposed a novel way of teaching Design Sketch Ideation across a digital platform defined as High Intensity Ideation Training (HIIT). The COVID-19 pandemic precipitated a monumental shift ...

HOLISTIC SYNTHESIS OF THEORY AND PRACTICE IN CAE EDUCATION FOR ENGINEERS

Kröpfl, Patrick; Ortner-Pichler, Alexander; Landschützer, Christian // 2024
In recent years, the demands placed on engineers and designers have undergone a significant transformation, largely due to the increased reliance on computer-aided engineering (CAE) systems, ...

HOW CAN AI SUPPORT THE CREATION OF NOVEL IDEAS IN PRODUCT DESIGN

Hamilton, Victoria Catherine; Brisco, Ross; Grierson, Hilary // 2024
The rise of Artificial Intelligence (AI) provides an exciting opportunity in many fields and aspects of life. In the field of design, one area to be explored, is how AI could be used to support a ...

HOW COULD REGENERATIVE FRAMEWORKS STIMULATE STUDENT’S CREATIVITY: A CASE STUDY OF A WORKSHOP ON ORAL HYGIENE

Sun, Zhe; Guggenberger, Sophia; Gründl, Harald // 2024
In this paper, we investigate the potential of regenerative frameworks as a starting point for students to explore diverse futures within the context of design development. We review related works on ...

IMMERSIVE LEARNING IN AGRICULTURE: XR DESIGN OF ROBOTIC MILK PRODUCTION PROCESSES

González de Cosío Barrón, Arturo; Gonzalez Almaguer, Carlos Alberto; Berglund, Anders; Apraiz Iriarte, Ainhoa; Saavedra Gastelum, Veronica; Peñalva, Jorge // 2024
During the confinement of COVID-19, learning about virtual and augmented reality grew exponentially; universities were the accelerators of this knowledge. Distance learning was the trigger to ...

Immersive Paths for Digital Product Engineering: Evaluation of a Game-Based Virtual Gearbox Workshops in Mechanical Design Education

Grau, Raphael Michelangelo; Bastian, Annika; Frank, Niklas; Volpp, Tabea; Dueser, Tobias // 2024
Product engineering in the 21st century are going through a transformative phase towards the digital sphere, in which processes, methods and tools are increasingly anchored in the metaverse. The ...

IMPACTS OF GENERATIVE AI ON ENGINEERING AND PRODUCT DESIGN STUDENTS’ PERFORMANCE

Bathaei Javareshk, Maryam; Watkins, Matthew Alan; Jobling, Philippa; Siena, Luke // 2024
There has been a growing interest in recent years on the use of artificial intelligence (AI) and computer science applications within the field of education. Previous systematic reviews and ...

INTEGRATING AR INTO A GRAPHIC DESIGN PROGRAM FOR AN ENHANCED DESIGN CURRICULUM

Hu, Nan // 2024
Continued interest in augmented reality (AR) applications in the business sector has precipitated a corresponding surge of design with AR in the design industry. In turn, the rise of AR technology in ...

INTRA-GROUP CONFLICT AND STUDENT TEAM’S PERFORMANCES IN DESIGN PROJECT

Ito, Akira; Taoka, Yuki; Saito, Shigeki // 2024
In recent years, design projects have been held in various educational settings. Students take project-based learning (PBL) courses to learn design approaches and mindsets. Even though students act ...

INVITE THE ELEPHANT INTO THE ROOM: AN ANALYSIS OF DESIGN STUDENTS’ CHATGPT USE IN A SCIENTIFIC ARTICLE WRITING COURSE

Boks, Casper // 2024
Artificial Intelligence has the potential to substantially transform design education. Since ChatGPT was made available online only in November 2022, before course descriptions for the 2023/2024 ...

IS AI ‘JUST’ A NEW TECHNOLOGY? ON INTEGRATING AI EDUCATION IN DIGITAL DESIGN CURRICULA

van Turnhout, Koen; Shayan, Shakila; Smits, Aletta // 2024
Many design schools struggle with questions of how recent AI advancements should be integrated into their curriculum. This is especially challenging for curricula with a substantial digital design ...

IT’S ABOUT TIME: WHAT CAN WE LEARN BY HAVING UNIVERSITY DESIGN STUDENTS TRACK TIME?

Christensen, Seth Youd; Ringger, Jackson // 2024
In this study, over one hundred undergraduate students across three courses track time spent on a design course. Students received points only for measuring and reporting time and not for the ...

LEARNING ACTIVITIES TO DESIGN A PARAMETRIC SOLUTIONS SPACE FOR PRODUCTS IN INDUSTRY 4.0

Parmentier, Davy; Brosens, Lore; Christiaens, Yannick // 2024
The fourth industrial revolution, Industry 4.0, presents both challenges and opportunities for industrial design engineers. An European Union report on Industry 4.0 identified four main trends that<name of university> ...

Learning Content in Engineering Design Education: An Analysis for Developing Learning Materials Used at Multiple Universities

Kossack, Frederike; Neumann, Marc; Bender, Beate; Dillenhofer, Fabian; Kunne, Bernd; Sersch, Alina; Gust, Peter // 2024
The creation of e-learning materials often involves high initial effort but can then be used by many students with very little additional effort for a lecturer. It therefore makes sense to develop ...

MATERIALITY AND THE MACHINE. MAXIMISING MATERIAL EXPERIENCES IN THE AGE OF AI

Almrott, Ceri; Colton, Keith; Ennis, Mark; O'Connor, Ina // 2024
There has been much written about the importance and impact of artificial intelligence and its associated technologies and the place they will have within the design field[1][2]. No doubt artificial ...

MODELLING INTERIOR YACHT DESIGN CONCEPTS CROSSING MULTIPLE AI TOOLS: TEACHING IN AN UNCERTAIN AND FLEXIBLE FRAMEWORK

Bionda, Arianna; Incitti, Gildo // 2024
Yacht design is a multidisciplinary sector where skills from design, architecture and engineering education are applied. The students involved in this field need to coordinate highly diversified ...

OLD PROCEDURE - NEW APPROACHES: QFD WITH CHATGPT - COMPREHENSIVE PRODUCT AND PROCESS UNDERSTANDING IN ENGINEERING DESIGN EDUCATION

Nutzmann, Marc; Sauer, Thorsten; Voss, Markus; Bozkurt, Hulusi // 2024
Quality Function Deployment (QFD) is a known procedure used to ensure that customer needs and expectations are translated into product features. This can be gained by applying the ""House of ...

OPMITISING LEARNING IN INDUSTRIAL ENGINEERING; IMPROVING SKILLS THROUGH XR ENHANCED LEARNING SCENARIOS

Gonzalez Almaguer, Carlos Alberto; Berglund, Anders; Saavedra Gastelum, Verónica; Zubieta Ramírez, Claudia; Mendoza Madrigal, Alondra // 2024
Extended reality has better learning in less time and optimizing resources. This paper explores a student-centric course experiment rooted in the application and practice of a recently developed ...

OPTIMIZING TOURISM FACTORY DESIGN: A STRATEGIC FRAMEWORK FOR ENHANCING VISITOR EXPERIENCE THROUGH SPATIAL ZONING AND VISUAL GRAPH ANALYSIS

Yum, Joosun; Hung, Yu-Hsiu; Lee, Ji-Hyun // 2024
This study aims to enhance visitor experience in factory tours by developing a strategic framework for spatial design, using the Hwa Meei "Eye Fun Vision" tourism factory as a case study. The ...

PARTNERING WITH THE INTELLIGENCE COMMUNITY TO ENHANCE AI INTERFACE DESIGN EDUCATION

Oh, David // 2024
Artificial intelligence (AI) is increasingly expanding its capabilities and presence in fields because today's industry demands working with big data to extract meaningful user insights to align its ...

PRACTICAL TRAINING NEEDS OF TEACHERS FOR ENABLING HIGH SCHOOL STUDENTS TO IDENTIFY AN APPROPRIATE PROBLEM IN DESIGN-BASED INQUIRY LEARNING

Shimomura, Moe; Loh, Leon; Zhang, Yanfang; Noriko, Takano // 2024
In Japan, design is not taught as a subject in the general high school curriculum. However, a new period for inquiry-based cross-disciplinary study was established in high schools under the new ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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