SIG Library

Query returned 1974 results.

EDUCATIONAL RESOURCES TO IMPROVE JAPANESE HIGH SCHOOL TEACHERS' FACILITATION ABILITIES IN PROBLEM IDENTIFICATION AND IDEATION ACTIVITIES

Zong, Chen; Loh, Leon; Takano, Noriko; Shimomura, Moe; Zhang, Yanfang // 2023
In recent education reforms in Japan, one of the emphases is how 21st-century skills should be implemented into practice. Fukusho High School collaborated with the SDGs Design School in Kyushu ...

ENHANCE CULTURAL COMPETENCE AND CREATIVE ABILITIES THROUGH INNOVATION EDUCATION OF TRADITIONAL TECHNIQUES

Ho, Shui Ham; Shih, Yi-Teng // 2023
Due to the examination-oriented education system in Hong Kong, there is a lack of innovative education. Based on the market research, the current creativity education products do not contain ...

ENHANCING ENGINEERING CREATIVITY WITH AUTOMATED FORMULATION OF ELEMENTARY SOLUTION PRINCIPLES

Livotov, Pavel // 2023
Several researchers have reported on the effectiveness of knowledge-based inventive stimuli, known in the Theory of Inventive Problem Solving (TRIZ), in enhancing engineering creativity, but few ...

ENHANCING THE TEACHING OF RESEARCH METHODS IN ENGINEERING: CHALLENGES AND SOLUTIONS

Bathaei Javareshk, Maryam; Watkins, Matthew; Hayes, Stephen Clive // 2023
Engineering education primarily applies scientific and mathematic principles in order to research and develop applied solutions for technical problems, whilst research methodology refers to the ...

ETHICS IN DESIGN EDUCATION, BUT COMPLETELY DIFFERENT: TEACHING THROUGH INTERACTIVE INSTALLATIONS

Eggink, Wouter; Dorrestijn, Steven; Van Der Heijden, Karin // 2023
In a collaboration between the University of XX and the YY University of Applied Sciences we explore ethics education from a tool-based, practical perspective. In this ongoing project we focus on the ...

EVALUATION CRITERIA FOR NEEDS STATEMENTS IN DESIGN EDUCATION

Ito, Akira; Taoka, Yuki; Saito, Shigeki // 2023
In order to develop innovative products or services, it is essential to understand users to identify their latent needs. The main goal of user research is to gain insights into user lives. Insight in ...

EVALUATION METHOD FOR ASSESSING STUDENTS' QUALITY OF CRITICAL THINKING IN THE IDEATION PROCESS THROUGH DESIGN JOURNALS

Loh, Leon // 2023
Design and Technology (D&T) and Technology Education (TE) are commonly offered as general education subjects in secondary school education in Europe, America, Oceania, and Asia. In D&T and TE, ...

EXPERIMENTS AND EVALUATION OF A ‘DESIGN-FOR-DIY' FRAMEWORK

Hoftijzer, J. // 2023
This paper addresses the evaluation of the quality of a ‘Design-for-Do-It-Yourself’ framework by running a series of experiments and using questionnaires for both numerical assessment and open ...

Exploring the impact of generative stimuli on the creativity of designers in combinational design

Wang, Da (1); Han, Ji (2) // 2023
The ideation process has a significant impact on the initial concept generation and final product creativity of the design. Visual stimuli play an important role in the process of innovative product ...

EXPLORING THE IMPACT OF LINEAR & NON-LINEAR PRESENTATION METHODS IN A DESIGN HISTORY COURSE

Howell, Bryan F.; Hemming, Abigail L.; Kilbourn-Barber, Grace; Christensen, Seth Y. // 2023
Design students are well-versed in standard linear presentations: moving from slide A to B to C in a predefined order. However, they are unpracticed in non-linear storytelling in the classroom, a ...

Find the gap: An approach for visualizing and analysing design competencies in a university with interdisciplinary curriculum

Khan, Sumbul; Hendra, Immanuel; Sudhindra, Shravya Thandlam; Binte Abdul Muthalib, Nur Liyana; Blessing, Lucienne // 2023
Design education needs to be continually investigated and improved to stay relevant. The Singapore University of Technology and Design (SUTD) is a leading university focused on all elements of ...

Fostering divergence during conceptual design with industrial-based students

Vuletic, Tijana; Holliman, Alexander "Freddie"; Thomson, Avril // 2023
Teaching the same design module to two different cohorts, traditional design students and industry-based students, the outcomes of the conceptual design stage has shown differences in divergence ...

FROM AN INDIVIDUAL TO THE INSTITUTE: A CASE OF ‘MULTI-USER CENTRIC CODESIGN’ APPROACH IN DESIGNING SOLUTIONS FOR CHILDREN WITH SPECIAL NEEDS IN RESOURCE-CONSTRAINT SETTINGS

Venkatesh, Kavyashree; Acharya, Shakuntala // 2023
Designing for disability is a very specialised area where designers need to consider parameters that make the intervention socially inclusive, functionally impactful, user-friendly, and widely ...

How and Why Instructors Include and Exclude Social, Policy, and Ethical Considerations in Design Education

Das, Madhurima (1); Saadi, Jana I. (1); Santos, Marina (2); Roeder, Gillian (1); Ostrowski, Anastasia K. (1); Lee, Stella (3); Breazeal, Cynthia (1); D'Ignazio, Catherine (1); Yang, Maria (1); Verma, Aditi (4) // 2023
Design and engineering are socio-technical enterprises used to solve real-world problems. However, students in these fields are often under-equipped to consider the ethical and societal implications ...

HOW DO YOU FEEL? EMOTIONAL WELLBEING IN DISTRIBUTED LEARNING ENVIRONMENTS IN DESIGN STUDIES

Freimane, Aija // 2023
This study analyses emotional wellbeing and the learning process of design students in a globally distributed learning environment. Currently students are known for their capabilities to find ...

HUMANISING THE PRODUCT-SERVICE SYSTEM WITHIN A CIRCULAR ECONOMY FOR PRODUCT DESIGN AND ENGINEERING STUDENTS

Bailey, Stuart Graham // 2023
Designing for a circular economy introduces complex networks, collaborations, and relationships into the context of product design. Increasingly, the context within which young undergraduate and ...

Hybrid Education Content and Platform for Bachelor Curriculum in Technology and Engineering

Eynard, Benoit (1); Bachmann, Pascale (1); Le-Loch, Sébastien (2); Picard, Damien (2); Guérin, Jean-Dominique (3); Bricogne, Matthieu (1); Reyes, Tatiana (4) // 2023
During coronavirus time, academic organisations and education institutions have been faced to amazing and radical changes from one day to the other of their teaching contexts, practices, materials ...

Immersive Gaze Sharing for Enhancing Communication in Design Education: an Initial User Study in the Context of Architectural Design Critiques

Kahlon, Yuval (1); Maurya, Santosh (2); Fujii, Haruyuki (1) // 2023
Gaze sharing is an emerging technology which can enhance human communication and collaboration. As such, it is expected to play an important role in future educational practices. To date, its ...

IMPLEMENTATION OF A VIRTUAL LEARNING ENVIRONMENT FOR IMMERSIVE TEACHING OF THE OPERATION OF HIGH-RISK EQUIPMENT IN ARCHITECTURE AND INDUSTRIAL DESIGN WORKSHOPS

Acuña, Alejandro; Melón Jareda, María Elena // 2023
Learning the use of machinery for the transformation of materials, such as wood and metal, continues to be an important part of the training of architecture and industrial design students, due to the ...

Increasing Student Confidence through Experiential Design Exercises in Engineering Science Courses

Krauss, Gordon // 2023
This study investigates the impact on student confidence of completing in-lecture engineering design activities focused on the application of specific engineering science topics within a materials ...

Individualization in engineering design education: implementation of an adaptive E-Learning environment (AdE-Le)

Kossack, Frederike;Bender, Beate // 2023
Well-educated engineers are key for successful engineering design in product development. Due to varying school education and technical backgrounds, the students have different prerequisites for the ...

INITIAL FINDINGS FORM A NETWORK FOR SUSTAINABLE EXPERIENCE DESIGN EDUCATION

Kim, Yong Se; Kamal, Rida // 2023
Toward the common goal of sustainable consumption experiences, effective and efficient education methods and expertise can vary a lot in Finland and in Asia reflecting relevant characteristics. The ...

Integrating Sensors in Products: A New Tool for Design Education

Briard, Tristan (1,2); Jean, Camille (1); Aoussat, Améziane (1); Véron, Philippe (2) // 2023
This paper present a pedagogical tool to address a lack of creative approach in traditional education on embedded sensors. The tool is built in a systematic way from the data sheet information of a ...

INTEGRATION OF SIMULATION INTO PRODUCT DEVELOPMENT AT AUSTRIAN SECONDARY AND TERTIARY TECHNICAL EDUCATION

Kröpfl, Patrick; Probst, Andreas; Landschützer, Christian // 2023
Product development today is driven to a large extent by virtual methods and can therefore be assigned to the field of virtual engineering. Various software systems are available on the market, on ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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