Query returned 1983 results.
Design sprint: Use of design methods and technologies
Huić, Iris;
Horvat, Nikola;
Škec, Stanko // 2023
This paper analyses the use of design methods and information and communication technology (ICTs) tools in design sprint (DS) activities. Team members, team leaders, and coaches of five international ...
DESIGNING A NEW CURRICULUM: COMPETENCY-BASED ON DESIGN EDUCATION
Gutierrez Contreras, Luis Miguel // 2023
Competence-based learning is oriented to learning by the implementation of challenges where students must demonstrate that they have learned and generated knowledge through the development of applied ...
DESIGNING AN ECOFEMINIST UTOPIA
Pérez Machin, Haizea // 2023
This article proposes an educational module that promotes the study of ecofeminism within product design in high education for ethical design thinking. Design materializes concepts and leads ...
DESIGNING CROSS-DISCIPLINARY PROGRAMMES TO DEVELOP THE ENTREPRENEURIAL SKILLS OF ENGINEERING DESIGN & BUSINESS STUDENTS
Hamilton, Victoria Catherine; Brisco, Ross // 2023
The current and future workforce need to be multi-skilled, adaptable, collaborative and creative in finding new solutions to problems. Importantly, they need a good understanding that there needs to ...
Designing for legal practitioners: Lessons learned from legal tech development and implementation
Đurić, Marko (1);Martinec, Tomislav (2);Porobija, Marko (1);Štorga, Mario (2,3) // 2023
Recently, the design and digitalisation approaches have become increasingly utilised in the legal context, typically under the names of legal design and legal tech. One of their goals is to help ...
DESIGNING WITH VIRTUAL ENVIRONMENTS: EXPLORING OBJECT ATTACHMENT THROUGH DIGITAL INTERACTION
Taylor, Alex // 2023
The purpose of this feasibility master's study is to develop a framework for evaluating object attachment in a digital space. The article examines product design development through a game studies ...
ECOLOGICAL ETHICS AND DESIGN FOR SUSTAINABILITY: CO-HABITATION OR ROOMMATES ?
Perez, Santiago; Grimal, Lou; Gillot, Claudine // 2023
Integrating sustainability in design activities remains a challenge, as sustainability is a wicked issue, that is, complex, multidimensional, with no ideal solution. To achieve the integration of ...
EDUCATING RESILIENT AND WELL DESIGNERS
Price, Rebecca; Van Der Bijl-Brouwer, Mieke // 2023
In this paper, we present ten (10) preliminary principles for designer resilience. These principles are generated from the results of workshops with Dutch design students, global educators, ...
EDUCATION IN DESIGN FOR SUSTAINABILITY AND NEW SOCIAL CHANGES
Rivas, Manuel; Soares, Liliana; Aparo, Ermanno; Teixeira, Jorge; Cavaleiro, Rui // 2023
This paper is an ongoing research study that highlights sustainability and social ventures to create connections between academic and business worlds in order to design towards the new functions of ...
EDUCATIONAL RESOURCES TO IMPROVE JAPANESE HIGH SCHOOL TEACHERS' FACILITATION ABILITIES IN PROBLEM IDENTIFICATION AND IDEATION ACTIVITIES
Zong, Chen; Loh, Leon; Takano, Noriko; Shimomura, Moe; Zhang, Yanfang // 2023
In recent education reforms in Japan, one of the emphases is how 21st-century skills should be implemented into practice. Fukusho High School collaborated with the SDGs Design School in Kyushu ...
ENHANCE CULTURAL COMPETENCE AND CREATIVE ABILITIES THROUGH INNOVATION EDUCATION OF TRADITIONAL TECHNIQUES
Ho, Shui Ham; Shih, Yi-Teng // 2023
Due to the examination-oriented education system in Hong Kong, there is a lack of innovative education. Based on the market research, the current creativity education products do not contain ...
ENHANCING ENGINEERING CREATIVITY WITH AUTOMATED FORMULATION OF ELEMENTARY SOLUTION PRINCIPLES
Livotov, Pavel // 2023
Several researchers have reported on the effectiveness of knowledge-based inventive stimuli, known in the Theory of Inventive Problem Solving (TRIZ), in enhancing engineering creativity, but few ...
ENHANCING THE TEACHING OF RESEARCH METHODS IN ENGINEERING: CHALLENGES AND SOLUTIONS
Bathaei Javareshk, Maryam; Watkins, Matthew; Hayes, Stephen Clive // 2023
Engineering education primarily applies scientific and mathematic principles in order to research and develop applied solutions for technical problems, whilst research methodology refers to the ...
ETHICS IN DESIGN EDUCATION, BUT COMPLETELY DIFFERENT: TEACHING THROUGH INTERACTIVE INSTALLATIONS
Eggink, Wouter; Dorrestijn, Steven; Van Der Heijden, Karin // 2023
In a collaboration between the University of XX and the YY University of Applied Sciences we explore ethics education from a tool-based, practical perspective. In this ongoing project we focus on the ...
EVALUATION CRITERIA FOR NEEDS STATEMENTS IN DESIGN EDUCATION
Ito, Akira; Taoka, Yuki; Saito, Shigeki // 2023
In order to develop innovative products or services, it is essential to understand users to identify their latent needs. The main goal of user research is to gain insights into user lives. Insight in ...
EVALUATION METHOD FOR ASSESSING STUDENTS' QUALITY OF CRITICAL THINKING IN THE IDEATION PROCESS THROUGH DESIGN JOURNALS
Loh, Leon // 2023
Design and Technology (D&T) and Technology Education (TE) are commonly offered as general education subjects in secondary school education in Europe, America, Oceania, and Asia. In D&T and TE, ...
EXPERIMENTS AND EVALUATION OF A ‘DESIGN-FOR-DIY' FRAMEWORK
Hoftijzer, J. // 2023
This paper addresses the evaluation of the quality of a ‘Design-for-Do-It-Yourself’ framework by running a series of experiments and using questionnaires for both numerical assessment and open ...
Exploring the impact of generative stimuli on the creativity of designers in combinational design
Wang, Da (1);
Han, Ji (2) // 2023
The ideation process has a significant impact on the initial concept generation and final product creativity of the design. Visual stimuli play an important role in the process of innovative product ...
EXPLORING THE IMPACT OF LINEAR & NON-LINEAR PRESENTATION METHODS IN A DESIGN HISTORY COURSE
Howell, Bryan F.; Hemming, Abigail L.; Kilbourn-Barber, Grace; Christensen, Seth Y. // 2023
Design students are well-versed in standard linear presentations: moving from slide A to B to C in a predefined order. However, they are unpracticed in non-linear storytelling in the classroom, a ...
Find the gap: An approach for visualizing and analysing design competencies in a university with interdisciplinary curriculum
Khan, Sumbul;
Hendra, Immanuel;
Sudhindra, Shravya Thandlam;
Binte Abdul Muthalib, Nur Liyana;
Blessing, Lucienne // 2023
Design education needs to be continually investigated and improved to stay relevant. The Singapore University of Technology and Design (SUTD) is a leading university focused on all elements of ...
Fostering divergence during conceptual design with industrial-based students
Vuletic, Tijana;
Holliman, Alexander "Freddie";
Thomson, Avril // 2023
Teaching the same design module to two different cohorts, traditional design students and industry-based students, the outcomes of the conceptual design stage has shown differences in divergence ...
FROM AN INDIVIDUAL TO THE INSTITUTE: A CASE OF ‘MULTI-USER CENTRIC CODESIGN’ APPROACH IN DESIGNING SOLUTIONS FOR CHILDREN WITH SPECIAL NEEDS IN RESOURCE-CONSTRAINT SETTINGS
Venkatesh, Kavyashree; Acharya, Shakuntala // 2023
Designing for disability is a very specialised area where designers need to consider parameters that make the intervention socially inclusive, functionally impactful, user-friendly, and widely ...
How and Why Instructors Include and Exclude Social, Policy, and Ethical Considerations in Design Education
Das, Madhurima (1);
Saadi, Jana I. (1);
Santos, Marina (2);
Roeder, Gillian (1);
Ostrowski, Anastasia K. (1);
Lee, Stella (3);
Breazeal, Cynthia (1);
D'Ignazio, Catherine (1);
Yang, Maria (1);
Verma, Aditi (4) // 2023
Design and engineering are socio-technical enterprises used to solve real-world problems. However, students in these fields are often under-equipped to consider the ethical and societal implications ...
HOW DO YOU FEEL? EMOTIONAL WELLBEING IN DISTRIBUTED LEARNING ENVIRONMENTS IN DESIGN STUDIES
Freimane, Aija // 2023
This study analyses emotional wellbeing and the learning process of design students in a globally distributed learning environment. Currently students are known for their capabilities to find ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.