Query returned 1983 results.
UNIVERSITY EMBLEM SYMBOL CONSTITUTION AND CONNOTATION ON THE BASE OF IDENTITY CONSTRUCTION -- TAKE 985 UNIVERSITY AS AN EXAMPLE
Wang, Liyao; Zhang, Yu; Zhang, Xiangyu // 2024
The emblems of universities, as symbols of their identity, incorporate the unique characteristics and development goals of each institution. Based on Identity Construction Theory, this paper uses ...
USE AND APPLICATION OF GENERATIVE AI IN MULTIDISCIPLINARY PROJECTS: LUNAR HABITACLES, AUTOMOTIVE CONCEPTS AND FUTURE SOUVENIRS
Vázquez Esquivel, Rubén; Acuña López, Alejandro; Montalván Lume, Juan Giusepe; Cornejo, José // 2024
Artificial Intelligence is currently experiencing a period of “inflated expectations”, according to Gartner and its Hype Cycle report on Emerging Technologies, August 2023. As part of this scenario, ...
USE OF ARTIFICIAL INTELLIGENCE IN THE PRODUCT DESIGN PROCESS. IMPACT ON THE DETAILS DESIGN STAGE
Marquez Cañizares, Juan Carlos // 2024
The product design process involves a set of stages, however, there may be many methods that can be used to resolve the different stages of the process, which will be conditioned by the nature of the ...
USER ENGAGEMENT IN PHYSICAL-DIGITAL INTERACTION DESIGN
Urquhart, Lewis; Petrakis, Konstantinos; Wodehouse, Andrew // 2024
This paper describes the development of a physical-digital demonstrator that makes use of augmented reality (AR) technology, to convey complex systems and engineering information for design ...
VISUALISING SPECULATIVE MATERIALS: USING TEXT-TO-IMAGE PROMPTING TO ELABORATE LIVINGNESS AS A DESIGNED MATERIAL QUALITY
Alan, Ali Cankat; Pedgley, Owain // 2024
The democratisation of generative AIs has led to the emergence of novel paradigms in design. Varying capabilities of GenAIs, in terms of addressing numerous single and multiple modalities, have ...
WHO OWNS ARTIFICIAL INTELLIGENCE?
Tully, Robert // 2024
This paper sets out to interrogate the legitimate concerns and issues around the rights and ownership of AI-assisted and AI-generated work in the future. The intention is to map out the current ...
‘My Previous View of Design Was Limited’ – Teaching Design to Non-Designers at Aalto University
Nicoletti Dziobczenski, Paulo Roberto; Keinonen, Turkka; Sekar, Bhuvana // 2024
The expanding role of design has led to a higher interest in design from non-design professionals. Yet, non-design professionals sometimes lack an understanding of what design is and what designers ...
(RE) NAMING THE PEOPLE AT THE CENTRE OF DESIGN PROCESS
Green, Clare // 2023
Names used to describe the people our design projects are intended for are both stabilised and questionable. Human-Centred and User-Centred approaches are still at the core of design activity, but ...
A COMPARATIVE ANALYSIS OF DESIGN AND MANUFACTURE TEACHING IN MECHANICAL ENGINEERING
Masen, Marc; Butt, Ahmed Tamkin; Agg, Chloe // 2023
This paper draws parallels and contrasts between the Design-focussed learning tracks of the Mechanical Engineering courses at Imperial College London (ICL) and Nottingham Trent University (NTU). ...
A Critical Appraisal of Mixed Reality Prototyping to Support Studio Design Education
Ranscombe, Charlie (1);Zhang, Wendy (2);Snider, Chris (3);Hicks, Ben (3) // 2023
Mixed Reality (MR) technologies are widely available and applied in a variety of design and engineering applications. MR prototypes capture the respective benefits of physical and digital prototypes ...
A CRITICAL CURATION OF SOLUTION REPERTOIRE BY FIRST TIME DESIGN STUDENTS
Smits, Aletta; Van Turnhout, Koen // 2023
Design education has a nuanced relationship with examples. Although they are considered useful teaching tools, their use is often restricted to illustrating the design theories and principles around ...
A Data Driven Tool to Support Design Team Composition Measuring Skills Diversity
Chiarello, Filippo (1,5);Spada, Irene (3,5);Barandoni, Simone (4,5);Giordano, Vito (1,5);Fantoni, Gualtiero (2,5) // 2023
hese reasons we propose a tool that aims to map the design skills of students to optimise team composition. The tool is based on a questionnaire grounded in the design theory and aims at measuring ...
A drawing education programme focusing on enhancing abstraction ability
Yagisawa, Masaki;Iijima, Junichi // 2023
This study considers the 'three sub-abilities' that constitute the abstraction ability and focuses on drawing as an education for acquiring them. Focusing on the similarity between the process of ...
A Kansei-Engineering-based active learning module for familiarizing middle-school students with basics of product design
Papantonopoulos, Sotiris // 2023
The paper proposes a methodology for developing an active learning module adapted from the Kansei Engineering methodology that intends to engage and familiarize middle school students with basics of ...
A MODEL OF CULTURAL INCLUSION THROUGH THE INTERACTION BETWEEN ARTISANS AND PRODUCT DESIGN STUDENTS
Garcia Martinez, Mariano // 2023
Although handicrafts are recognized nationally and internationally as part of the identity and popular culture of Mexico, artisan producers, due to their condition of economic, educational, and ...
A new research protocol for using system maps in systemic design research
Moons, Stine; Noëth, Esther; Du Bois, Els; Jacoby, Alexis // 2023
System maps are established tools in design practice and education as well as non-design research, both as a process and an outcome of systemic analysis and synthesis. Applying causal loop diagrams ...
A Qualitative Investigation of Students’ Design Experiences in a Work-Integrated Learning Setting
Nickel, Jordan (1);
Rennick, Chris (1);
Litster, Gregory (2);
Hulls, Carol C.W. (1);
Hurst, Ada (1) // 2023
Work-integrated learning (WIL) – a pedagogy that integrates academic studies with workplace experiences – presents an excellent opportunity for students to “deliberately practice” their design ...
A STEAM X D WORKSHOP FOR PRE-UNIVERSITY STUDENTS: PREPARING STUDENTS FOR TRANSDISCIPLINARY APPLICATIONS
Anariba, Franklin; Fearnly, Lyle; Foong, Shaohui; Lee, Chee Huei; Tan, Mei Xuan; Wong, Wei Pin; Tan, Da Yang; Cheah, Chin Wei; Yokoyama, Setsuko; Sudhindra, Shravya Thandlam; Ang, Lay Kee // 2023
In this work, we introduce the Singapore University of Technology and Design (SUTD)’s STEAM x D (STEAM = Science, Technology, Engineering, Arts and Mathematics, and D = Design Thinking) ...
A study on the potential of game based learning for sustainability education
Scurati, Giulia Wally (1);Kwok, Sze Yin (2);Ferrise, Francesco (3);Bertoni, Marco (1) // 2023
Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and ...
A TOOLBOX FOR ADDRESSING SHAME IN DESIGN PROJECTS
Trondsen, June; Boks, Casper // 2023
Partly because of societal developments and partly because of a targeted recruitment strategy, social phenomena which are taboo-prone and in which self-conscious emotions such as shame, guilt and ...
Affective Learning Goals - Key for Teaching Sustainable Product Development
Heide, Ludger (1); Syré, Anne Magdalene (1); Grahle, Alexander (1); Göhlich, Dietmar (1); Kattwinkel, Daniela (2); Bender, Beate (2) // 2023
Sustainability in engineering sciences is of rapidly growing importance. However, its integration into engineering education is still in its infancy. This paper is based on the finding that, in ...
AN ADVANCED MANUFACTURING SUPPORTED SUPPLY CHAIN – EDUCATIONAL CASE STUDIES
Sewell, Philip; Batley, Abigail; Roberts, William // 2023
The goal of traditional supply chain spare parts management is to maintain a minimum level of spare parts inventory whilst still being able to fulfil demand and maintain customer satisfaction. Much ...
AN OPEN EDUCATION PLATFORM: LEARNING OUR WAY TO MIXING LIFE-LONG LEARNERS AND REGULAR STUDENTS
Wever, Renee; Ruiz, Juan; Bengtsson, Marie // 2023
In recent years we have developed an embryo of an open approach to education, where students, researchers and company liaisons meet, to together take on a real challenge that the company partner ...
ANNOTATED FAILURE AS A DESIGN COURSE DELIVERABLE
Wever, Renee // 2023
In a course on sustainable design strategies, students explore different notions of what it means to be sustainable and what that, in turn, implies for how one should design. As I believe that many ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.