SIG Library

Query returned 1974 results.

THE GATEWAY TO STUDENT LIFE EXPERIENCE A PRODUCT-SERVICE DESIGN APPROACH

Vanderlooven, Ellen (1); Dewit, Ivo (1); Vaes, Kristof (1); Keignaert, Koenraad (2) // 2021
When thinking of attending a university or college, a whole new experience comes to mind. Finding lodging, eating at the student restaurant, getting support during times where it gets difficult, ...

THE GIFT OF UNCERTAINTY - HOW CAN DESIGN EDUCATION BRING COMPLEXITY AND UNPREDICTABILITY INTO A POSITIVE FRAMEWORK FOR DESIGNERS?

Wigum, Kristin Storen (1); Gulden, Tore (2) // 2021
In this article we discuss the pain of letting go of the existing illusion of the designers’ ability to predict the future. The illusion is typically existent when it is considered a skill to survive ...

THE ONLINE PBL (PROJECT-BASED LEARNING) EDUCATION SYSTEM USING AI (ARTIFICIAL INTELLIGENCE)

Ito, Takao (1); Tanaka, Mikiko Sode (2); Shin, Masako (1); Miyazaki, Keisuke (1) // 2021
The importance of problem-based learning and project-based learning (both abbreviated to PBL) is perceived in engineering education and in addressing the Sustainable Development Goals (SDGs). PBL ...

TRANSDISCIPLINARY BEHAVIOUR CHANGE: A BURST MODE APPROACH TO HEALTHCARE DESIGN EDUCATION

Wojdecka, Anna (1); Hall, Ashley (1); Judah, Gaby (2) // 2021
With the future of health(care) shifting from treatment to prevention, design for behaviour change is an essential part of this movement. Although we have made significant breakthroughs in ...

UNDERSTANDING AESTHETICS IN DESIGN EDUCATION

Egan, Anna // 2021
One of the more pressing issues that the product design profession faces today, is that of sustainability. Within design education this is mainly addressed with a focus on the three r`s, recycling, ...

USING LINKOGRAPHY TO VISUALISE THE INFLUENCE OF EDUCATIONAL BACKGROUNDS ON COLLABORATION AND CREATIVITY IN IDEA GENERATION

Taoka, Yuki; Mihono, Haruhiko; Saito, Shigeki // 2021
Concept generation in design projects generally has divergence phase and convergence phase. In the divergence phase, possibilities of design spaces are expanded (i.e. idea generation) while design ...

USING PRODUCT DESIGN METHODOLOGY IN TEACHING ON PUBLIC HEALTH AND LIFE

Grøm, Mille // 2021
The interdisciplinary project ‘Public health and life skills’ is being introduced in the Norwegian basic education with a new curriculum. An essential issue is mental health and communication. The ...

VIRTUAL AND AUGMENTED REALITY TO EXPLOIT STEM-SKILLS-BASED LEARNING FOR ENGINEERING STUDENTS USING THE TEC21 EDUCATIONAL MODEL

Gonzalez Almaguer, Carlos Alberto; Acuña López, Alejandro; Pérez Murueta, Pedro; Aguirre Acosta, Ángeles Carolina; Román Jiménez, Olaf Ramiro; Zubieta Ramírez, Claudia // 2021
The worldwide confinement due to Covid19 has boosted creativity in academia to develop learning activities with role-playing games and multidisciplinary workshops brought to our students' homes. ...

WHEN TERMS OF SERVICE ARE LONGER THAN A SHAKESPEARE’S PLAY: EASING THE UNDERSTANDING OF LEGAL DOCUMENTS THROUGH A USER EXPERIENCE DESIGN METHOD

Gherardi, Matteo // 2021
Whenever a user uses an Internet service, he accepts Terms of Service and Privacy Policy agreements, which describes how his personal data are going to be managed. This became even more evident ...

A Behavior-Centric Concept for Engineering Education in New Product Development

Behrenbeck, Jan; Martins Pacheco, Nuno Miguel; Tariq, Bilal; Zimmermann, Markus // 2020
Engineering students need to be prepared for future work environments in which transdisciplinary collaboration and innovative behaviour are key to sustainable success. Classical technical skills will ...

A practice-based approach to design education

Sharma, Bhagyashri; Roy, Avik; Rautra, Priyabrata // 2020
Pedagogy for design has always been regulated by the need of the industry and the interaction between the professional practice and academics. Through this research, we have tried to understand ...

A qualitative study of the challenges faced by material designers when developing DIY-materials

Asbjørn Sörensen, Charlotte; Thyni, Emma // 2020
The recent academic literature on material practices within design has revealed the emergence of a new design discipline, DIY-materials (Mariani, Rampino 2019, Rognoli, Bianchini et al. 2015, ...

A RENEWED UNDERSTANDING OF CREATIVITY IS PARAMOUNT PRIOR TO INTRODUCING STUDENTS TO A LIFE DESIGN ATTITUDE

Sørensen, Kirsten Bonde // 2020
Students of today are faced with the reality of an unpredictable working life in a constantly turbulent and fast-changing world. This has led to an intense focus on entrepreneurship. Yet,we seem to ...

A Role-based Prototyping Approach for Human-Centred Design in Fuzzy Front-End Scenarios

Martins Pacheco, Nuno Miguel; Behrenbeck, Jan; Tariq, Bilal; Vazhapilli Sureshbabu, Anand; Zimmermann, Markus // 2020
Developing new products is challenging due to ambiguous and uncertain requirements and unclear processes especially for novice development teams. This paper outlines a role-based prototyping approach ...

A TOPOLOGICAL VARIATION-ORIENTED APPROACH FOR ENHANCING CREATIVITY IN PRODUCT DESIGN EDUCATION

Fei, Fei (1); Nagai, Yukari (2); Yu, Yang (2,1) // 2020
This study introduces an approach aimed at promoting the effect of product design creativity by using topological properties variations. The topological variation–oriented approach for creativity ...

ACTIVE LEARNING AND CRITICAL THINKING IN FASHION DESIGN EDUCATION

Terkildsen, Mette Nørgaard; Pilgaard Harsaae, Malene // 2020
Design for sustainability is not a new concept, it has, however, evolved from a single product to a complex system, which places design and engineering in the tension between consumption dynamics, ...

AN ACTIVE LEARNING APPROACH FOR A DESIGN THINKING COURSE

Mattioli, Francesca; Rampino, Lucia // 2020
Design research has always tried to shed light on the way designers think, opening a variety of discourses on this topic, both in the professional and in the academic fields. On the other side, in ...

APPROPRIATE KNOWLEDGES: AN EXPLORATION OF SOUTH AFRICAN INDUSTRIAL DESIGN CURRICULA IN THE ERA OF 4IR

Adelabu, Oluwafemi Samuel; Campbell, Angus Donald // 2020
Since the era of the first industrial revolution, design has played a significant role in bringing about social-economic transformation through technology and yet it still holds great potential to ...

ARCTIC DESIGN FOR THE REAL WORLD: BASIC CONCEPTS AND EDUCATIONAL PRACTICE

Usenyuk-Kravchuk, Svetlana (1); Akimenko, Daria (2); Garin, Nikolai (1); Miettinen, Satu (2) // 2020
In this article, we outline the potential of design to inform the vision of human existence in severe environmental settings. For that, we propose the Arctic Design (AD) framework as providing new ...

ASSESSMENT CRITERIA WITHIN CHINA’S INDUSTRIAL DESIGN EDUCATION

Fan, Yun (1); Zhang, Yang (1); Bohemia, Erik (2); Nielsen, Liv Merete (2); Xia, Xiang (3) // 2020
This paper discusses issues regarding cultivating the creative ability of Chinese industrial design undergraduate students in the teaching and learning process. First, we review literature explores ...

BASIS FOR A NEW THEORY OF DRAWING FRAMEWORK FROM TRADITIONAL HANDMADE TO MODERN VIRTUAL SIMULATION

Novoa, Mauricio // 2020
This article builds on work presented in the previous 2019 E&PDE conference that proposed a new theory was needed for drawing, as a tool for design and innovation that today should also be considered ...

BRIDGING DESIGN THINKING AND ENTRECOMP FOR ENTREPRENEURSHIP WORKSHOPS: A LEARNING EXPERIENCE

Campbell, Duncan (1); Balis, Gerasimos (2); Aryana, Bijan (3) // 2020
Design Thinking (DT) is commonly used in Entrepreneurship Education, however it’s capacity to support entrepreneurial competencies has not been explored sufficiently. In this study, we used a ...

Building on Design Thinking to Work Creatively with Knowledge: A tale of two paradigms

McElheron, Paul John // 2020
Creative problem solving is an important 21st century skill, and design thinking has found application in a range of sectors including education, driven by its promise as a catalyst for innovation. ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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