SIG Library

Query returned 1974 results.

3D ANTHROPOMETRY IN ERGONOMIC PRODUCT DESIGN EDUCATION

Jellema, Anton (1); Galloin, Evan (2); Massé, Benoît (2); Ruiter, Iemkje (1); Molenbroek, Johan (1); Huysmans, Toon (1) // 2019
The Faculty of Industrial Design Engineering of the Delft University of Technology offers a bachelor’s degree education programme and three master programmes. Our students are lectured in ergonomics ...

A "lattice" approach to design education: Bringing real and integrated design experience to the classroom through Engineering Design Days

Hurst, Ada; Rennick, Chris; Bedi, Sanjeev // 2019
While design is fundamental to engineering practice, modern training in engineering design has almost exclusively moved to the classroom, providing students little exposure to holistic, real-world ...

A CASE STUDY APPROACH TO INTRODUCE CIRCULAR ECONOMY IN SUSTAINABLE DESIGN EDUCATION

Esparragoza, Ivan (1); Mesa-Cogollo, Jaime (2) // 2019
Finding sustainable solutions to worldwide problems has become a critical challenge for engineers. The use of natural resources and the generation of materials no degradable should be controlled when ...

A CRITICAL ANALYSIS OF ‘CREATIVITY’ IN SUSTAINABLE PRODUCTION AND DESIGN

Empson, Thomas (1); Chance, Professor Shannon (2); Patel, Professor Shushma (1) // 2019
This paper provides a system level perspective of the contextual pressures facing designers, engineers and businesses today. In it, we challenge negative creative norms and we champion positive ...

A DESIGN INQUIRY INTO THE ROLE OF DESIGN PROCESS IN FOSTERING CREATIVE EXPLORATION OF IDEAS AND CONCEPTS: AN EXPLORATORY STUDY OF DESIGN PROJECTS OF ENGINEERING STUDENTS

Joshi, Purba; Sinha, Sharmila // 2019
Creativity forms the base for innovation. Successful implementation of a creative idea can lead to innovation. As per De Bono, creativity deals with the transformation of existing ideas, views and ...

A PILOT STUDY: A CASE STUDY OF DESIGN TEACHING APPLYING THE INTERNET CROWDSOURCING TECHNOLOGY FOR UNDERGRADUATE DESIGN STUDENTS

Wu, Hao; Gan, Jing // 2019
Since the design education system was firstly established and spread to the public by Bauhaus in Weimar, year of 1919, people began to realise the necessity and rationality of design education in ...

A QUANTITATIVE ANALYSIS OF PROTOTYPE USE FOUND IN STUDENTS’ DESIGN PROJECTS

Petrakis, Konstantinos; Wodehouse, Andrew; Hird, Abigail // 2019
odel building have been proved to be very beneficial as they boost students’ creativity and resourcefulness and assist them in evaluating their ideas better. Nevertheless, their use of prototypes has ...

ACADEMIC TRANSITION: KICKING A-LEVELS INTO TOUCH

Stewart, Joseph Alexander; Arthur, Leslie // 2019
From the age of 5-18, UK children are taught in a specific, prescriptive and grade-driven manner, imposed upon them by a rigid, competence-driven National Curriculum, which actively suppresses both ...

ACQUIRING DESIGN LANGUAGE: CREATIVITY OF EXPERIMENTAL INK SEMANTICS CONVERSION IN DESIGN EDUCATION

Du, Bo (1,2); Nagai, Yukari (1); Kim, Eunyoung (1); Yuizono, Takaya (1); Wang, Manqian (2) // 2019
Design requires a heterogeneous mixture of culture and linguistics and is a tool for visual communication. The charm of language is mainly reflected in the accuracy and uniqueness way through which ...

An integral design framework for multi-disciplinary design

Zeiler, Wim // 2019
A comprehensive domain independent system-level perspective of conceptualization of design is a major driver for successful product development. Such a general design model, Integral Design, was ...

Analysing The Relevance Of Serious Game Elements For Effectively Teaching Innovation Processes

Ma, Yiming (1); Vallet, Flore (1,2); Cluzel, Fran // 2019
Serious games (SGs) as a new educational format have gained interest among many scholars from diverse fields. SGs seem to be useful tools for teaching innovation processes (IP) as they guarantee ...

APPLICATION OF INDUSTRIAL METHODS IN ENGINEERING EDUCATION

Kind, Simon (1); Dybov, Anton (1); Buchholz, Christian (1); Stark, Rainer (1,2) // 2019
An increased level of product complexity to design individualized products, reduced time for development until delivery and a more interconnected and globalized way of cooperation are actual trends ...

Assessing Regulatory Focus Differences in Creative Ideation: An examination of prevention and promotion mindsets on novelty and usefulness

Meurzec, Rianne Wally (1); Koh, Brandon (2); Koronis, Georgios (1); Kang, Jacob Kai Siang (1); Yogiaman, Christine (1); Silva, Arlindo (1) // 2019
The purpose of this work is to compare impact of regulatory focuses, namely preventive and promotional contexts, on creative ideation measured by novelty and usefulness. The study consisted of ...

Assessing the authenticity of the student learning experience

Bissett-Johnson, Katherine Mary (1); Radcliffe, David F (2) // 2019
Authentic learning is an approach to teaching where the learning is embedded in a real world context, in real situations or simulations, and offers students opportunities for problem solving ...

ASSESSMENT OF COLLABORATIVE DESIGN: A SOCIOCULTURAL APPROACH

Tessier, Virginie; Mithra, Zahedi // 2019
This article adopts a sociocultural perspective, based on a Designerly version of Activity Theory, to propose a coherent framework in response to the challenges of assessing collaborative ...

BEYOND THE HEALTHCARE PARADIGM: CO-CREATING A NEW MODEL FOR COLLABORATIVE TRANSDISCIPLINARY HEALTHCARE DESIGN EDUCATION

Hall, Ashley (1); Leff, Daniel (2); Wojdecka, Anna (1); Kinross, James (2); Thompson, Paul (1); Darzi, Ara (2) // 2019
Although healthcare has long been a focus for design research activity dating from the 1960’s and Bruce Archer’s Industrial Design (Engineering) research unit, globally there remain very few ...

Biomimicry Design Education Essentials

Stevens, Laura (1); De Vries, Marc {M.J.} (2); Bos, Mark {M.J.W.} (1); Kopnina, Helen (1) // 2019
The emerging field of biomimicry and learning to design with and for nature has expanded in recent years through a diversity of educational programs. Inspiration following natural forms may give the ...

BRIDGING THE GAP – A CO-CREATION EXPERIENCE OF NOVICE DESIGNERS AND ELDERLY USERS

Wallisch, Anne; Pérez-Villalobos, Cristhian; Briede-Westermeyer, Juan Carlos // 2019
Most design and engineering students aim “to create something that is having an effect on... people’s lives” [D1] for several reasons and, consequently, put much effort in learning and practicing how ...

Capturing Prototype Progress in Digital Fabrication Education

Barhoush, Yazan A M (1); Erichsen, J // 2019
The early (pre-requirement) stages of product development can provide relevant insights into the creative design process. At these stages, the communication of ideas during the prototyping process ...

CASE INTEGRATED DESIGN SKILLS & KNOWLEDGE

Smit, Mark J.; Bekker, Dirk H.M. // 2019
Learning how to create physical products that are either functional, producible, profitable, sustainable and valuable involves both intensive practice and acquiring broad knowledge and ...

CITIZEN SCIENCE DESIGN THE ROLE OF PRODUCT DESIGNERS: A STUDY CASE, INSECTIVOROS

Francisco Javier Serón Torrecilla // 2019
Citizen science, an open participatory approach is gaining a renewed impulse thanks to the digital revolution (Green Paper on Citizen Science, 2014), encouraging people for a scientific literacy and ...

COMMUNITY COLLABORATION FOR PRODUCT DESIGN (CO-CO DESIGN): AN ACADEMIC ALTERNATIVE FOR SOCIAL INNOVATION

Maya, Mariana (1); Cobreros, Carlos (1); Ontiveros, Elsa (2); Biondi, Stefania (1) // 2019
Playlab, an educational initiative of the School of Architecture, Art and Design of the Tecnologico de Monterrey University, provides a steady academic base for innovation in product co-design ...

COMPARING DIFFERENT TYPES OF PROFESSIONAL PRACTITIONER ENGAGEMENT IN AN INTEGRATED DESIGN ENGINEERING DEGREE

Georgilas, Ioannis; Dekoninck, Elies; Dhokia, Vimal; Flynn, Joseph; Elias, Edward // 2019
Design engineering education needs to be close to industrial practice, since industry is the final destination of most graduates. For this reason, early engagement with ‘real’ practitioners can be ...

COOPERATIVE AND APPLICATION-ORIENTED LEARNING IN ENGINEERING DESIGN – SYSTEMS DESIGN METHODOLOGY EDUCATED ON SOLUTIONS FOR MOUSETRAP-POWERED VEHICLES

Kaspar, Jerome; Vielhaber, Michael // 2019
According to recent studies, scientists and trend researchers are both quite confident that changes within the next two decades will be much more extensive and pioneering than the changes during the ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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