Query returned 1983 results.
THE USER INNOVATION TOOLKIT: PROJECT-BASED LEARNING FOR NON-DESIGNERS
Conradie, Peter (1,2); Baccarne, Bas (2,3); Christiaens, Yannick (1); Brosens, Lore (1); Joundi, Jamil (1,2); De Marez, Lieven (2,3); Saldien, Jelle (1,2) // 2020
Increasingly, higher education is turning towards project-based learning as part of its curricula. Concurrently, there has been increasing attention given to the ways in which designers typically ...
TOWARDS A FRAMEWORK OF THE SUB-DISCIPLINES OF PRODUCT DESIGN TO ENABLE APPROPRIATE COURSE SELECTION FOR PROSPECTIVE STUDENTS
Russell, Paul; Buck, Lyndon // 2020
Variants of the discipline most commonly known as ‘Product Design’ are taught in over 80 undergraduate degrees at over 50 universities in the UK. There is an incredibly wide scope between the types ...
UNLOCKING CREATIVE MINDS TO ENGAGE SDGS THROUGH DESIGN EDUCATION IN JAPANESE HIGH SCHOOL EDUCATION
LOH, Wei Leong, Leon; SHIMOMURA, Moe; ZHANG, Yanfang // 2020
VALUE CONFLICT, CONVERGENCE AND EVOLUTION – VALUES SHAPING CROSS-DISCIPLINARY DESIGN
Iivari, Netta // 2020
Values are shaping and underlying our behaviour, including creative design. In cross-disciplinary design, there may be a multitude of values shaping and underlying design. So far, there is a lack of ...
Virtual fitting of personalised knitwear based on 3D anthropometry
Jellema, Anton Harmen (1); Van der Bie, Maartje (2); Zhou, Wenjun (2); Huysmans, Toon (1) // 2020
The Faculty of Industrial Design Engineering of the Delft University of Technology offers a bachelor’s degree education programme and three master programmes. Our students are lectured in ergonomics ...
VISUAL BOARDS: MOOD BOARD, STYLE BOARD OR CONCEPT BOARD?
Munk, Julie Elert; Sørensen, Jesper Sønderskov; Laursen, Linda Nhu // 2020
Visual boards are an important part of navigating a design process. The three most commonly known visual boards are mood boards, style boards and concept boards, which are all used in different parts ...
WHAT IS SUSTAINABLE DESIGN ENGINEERING (SDE)? PERSPECTIVES FROM A PROBLEM-BASED LEARNING EDUCATION: M.SC. IN SDE AT AALBORG UNIVERSITY COPENHAGEN
Valderrama Pineda, A. F. and Niero, M. // 2020
WHERE EMOTION MEETS FUNCTION: THE CONSTRUCTION OF AN ICONIC LEGO® MINIFIGURE THROUGH AN ORIGINAL AND ENJOYABLE DESIGN EXERCISE
Londoño, María; Velásquez, Alejandra // 2020
In exploring new experiences in design and engineering education – specifically learning by doing – this paper aims to describe a creative learning activity for Product Design Engineering students ...
WORK-INTEGRATED LEARNING FOR MASTER STUDENTS IN PRODUCT DEVELOPMENT
Ghysels, Pieter; Roseaux, Bianca; Jacoby, Alexis J // 2020
Both graduate and undergraduate students in design and product development acquire very specific domain related competences throughout their study program. These educational targets, compiled in 12 ...
3D ANTHROPOMETRY IN ERGONOMIC PRODUCT DESIGN EDUCATION
Jellema, Anton (1); Galloin, Evan (2); Massé, Benoît (2); Ruiter, Iemkje (1); Molenbroek, Johan (1); Huysmans, Toon (1) // 2019
The Faculty of Industrial Design Engineering of the Delft University of Technology offers a bachelor’s degree education programme and three master programmes. Our students are lectured in ergonomics ...
A "lattice" approach to design education: Bringing real and integrated design experience to the classroom through Engineering Design Days
Hurst, Ada; Rennick, Chris; Bedi, Sanjeev // 2019
While design is fundamental to engineering practice, modern training in engineering design has almost exclusively moved to the classroom, providing students little exposure to holistic, real-world ...
A CASE STUDY APPROACH TO INTRODUCE CIRCULAR ECONOMY IN SUSTAINABLE DESIGN EDUCATION
Esparragoza, Ivan (1); Mesa-Cogollo, Jaime (2) // 2019
Finding sustainable solutions to worldwide problems has become a critical challenge for engineers. The use of natural resources and the generation of materials no degradable should be controlled when ...
A CRITICAL ANALYSIS OF ‘CREATIVITY’ IN SUSTAINABLE PRODUCTION AND DESIGN
Empson, Thomas (1); Chance, Professor Shannon (2); Patel, Professor Shushma (1) // 2019
This paper provides a system level perspective of the contextual pressures facing designers, engineers and businesses today. In it, we challenge negative creative norms and we champion positive ...
A DESIGN INQUIRY INTO THE ROLE OF DESIGN PROCESS IN FOSTERING CREATIVE EXPLORATION OF IDEAS AND CONCEPTS: AN EXPLORATORY STUDY OF DESIGN PROJECTS OF ENGINEERING STUDENTS
Joshi, Purba; Sinha, Sharmila // 2019
Creativity forms the base for innovation. Successful implementation of a creative idea can lead to innovation. As per De Bono, creativity deals with the transformation of existing ideas, views and ...
A PILOT STUDY: A CASE STUDY OF DESIGN TEACHING APPLYING THE INTERNET CROWDSOURCING TECHNOLOGY FOR UNDERGRADUATE DESIGN STUDENTS
Wu, Hao; Gan, Jing // 2019
Since the design education system was firstly established and spread to the public by Bauhaus in Weimar, year of 1919, people began to realise the necessity and rationality of design education in ...
A QUANTITATIVE ANALYSIS OF PROTOTYPE USE FOUND IN STUDENTS’ DESIGN PROJECTS
Petrakis, Konstantinos; Wodehouse, Andrew; Hird, Abigail // 2019
odel building have been proved to be very beneficial as they boost students’ creativity and resourcefulness and assist them in evaluating their ideas better. Nevertheless, their use of prototypes has ...
ACADEMIC TRANSITION: KICKING A-LEVELS INTO TOUCH
Stewart, Joseph Alexander; Arthur, Leslie // 2019
From the age of 5-18, UK children are taught in a specific, prescriptive and grade-driven manner, imposed upon them by a rigid, competence-driven National Curriculum, which actively suppresses both ...
ACQUIRING DESIGN LANGUAGE: CREATIVITY OF EXPERIMENTAL INK SEMANTICS CONVERSION IN DESIGN EDUCATION
Du, Bo (1,2); Nagai, Yukari (1); Kim, Eunyoung (1); Yuizono, Takaya (1); Wang, Manqian (2) // 2019
Design requires a heterogeneous mixture of culture and linguistics and is a tool for visual communication. The charm of language is mainly reflected in the accuracy and uniqueness way through which ...
An integral design framework for multi-disciplinary design
Zeiler, Wim // 2019
A comprehensive domain independent system-level perspective of conceptualization of design is a major driver for successful product development. Such a general design model, Integral Design, was ...
Analysing The Relevance Of Serious Game Elements For Effectively Teaching Innovation Processes
Ma, Yiming (1); Vallet, Flore (1,2); Cluzel, Fran // 2019
Serious games (SGs) as a new educational format have gained interest among many scholars from diverse fields. SGs seem to be useful tools for teaching innovation processes (IP) as they guarantee ...
APPLICATION OF INDUSTRIAL METHODS IN ENGINEERING EDUCATION
Kind, Simon (1); Dybov, Anton (1); Buchholz, Christian (1); Stark, Rainer (1,2) // 2019
An increased level of product complexity to design individualized products, reduced time for development until delivery and a more interconnected and globalized way of cooperation are actual trends ...
Assessing Regulatory Focus Differences in Creative Ideation: An examination of prevention and promotion mindsets on novelty and usefulness
Meurzec, Rianne Wally (1); Koh, Brandon (2); Koronis, Georgios (1); Kang, Jacob Kai Siang (1); Yogiaman, Christine (1); Silva, Arlindo (1) // 2019
The purpose of this work is to compare impact of regulatory focuses, namely preventive and promotional contexts, on creative ideation measured by novelty and usefulness. The study consisted of ...
Assessing the authenticity of the student learning experience
Bissett-Johnson, Katherine Mary (1); Radcliffe, David F (2) // 2019
Authentic learning is an approach to teaching where the learning is embedded in a real world context, in real situations or simulations, and offers students opportunities for problem solving ...
ASSESSMENT OF COLLABORATIVE DESIGN: A SOCIOCULTURAL APPROACH
Tessier, Virginie; Mithra, Zahedi // 2019
This article adopts a sociocultural perspective, based on a Designerly version of Activity Theory, to propose a coherent framework in response to the challenges of assessing collaborative ...
Boolean Searches
The following examples demonstrate some search strings that use boolean operators:
- design community
Find rows that contain at least one of the two words. - +design +community
Find rows that contain both words. - +design community
Find rows that contain the word “design”, but rank rows higher if they also contain “community”. - +design -community
Find rows that contain the word “design” but not “community”. - +design ~community
Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not. - +design +(>community <decisions)
Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions” - design*
Find rows that contain words such as “design”, “designs”, “designing”, or “designer”. - "some words"
Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.