SIG Library

Query returned 1983 results.

FROM INSPIRATION TO SKETCHES (FITS) METHODOLOGY FOR STUDENTS OF PRODUCT DESIGN

Fridenzon-Harison, Efrat // 2016
This paper presents an innovative design methodology for students of product design that can serve as
a paramount methodology that can be utilized during the creative mental process, when ...

GRADING ENGINEERING DESIGN PROJECTS – LET PRODUCTS GIVE FEEDBACK!

Voß, Markus; Bozkurt, Hulusi; Sauer, Thorsten // 2016
The article reflects the current practice of grading Engineering Design projects and suggests ways for
enabling students to get ‘direct feedback’ from products. In the current practice, educators ...

HANDLING INNOVATIVE TRANSFORMATION PROCESSES IN PUBLIC ENVIRONMENT

Gundersen, Gunnar H.; Berg, Arild // 2016
Design of environment is one example from which debates can emerge. Such public debates can
influence public opinions and subsequently influence political debates and bureaucratic ...

IMPACT OF COLLABORATIVE SPACE ON TEAM WORK IN ENGINEERING DESIGN EDUCATION

Fechter, M.; Kett, S. G.; Luft, T.; Wartzack, S. // 2016
This paper presents a study investigating the impact of space design on behaviour and creative outcome of team work in learning environments. A dedicated space was especially designed and equipped to ...

IMPROVING CREATIVITY TRAINING: A STUDY OF DESIGNER SKILLS

Valgeirsdottir, D.; Onarheim, B.; Li-Ying, J. // 2016
Creativity is widely accepted to be important for design, raising the interest to identify ways to train designers to be more creative. To improve such creativity training this study observed ...

Increasing student confidence and motivation in a project-based Machine Construction and Mechatronics course

Slåttsveen, Kristoffer; Steinert, Martin; Aasland, Knut Einar // 2016
This paper describes an exercise project implemented in a 7th semester mechatronics course for mechanical engineers. Its intention is to teach technical know-how, theoretical understanding, practical ...

INDIVIDUAL DISPOSITIONS AND THE ADOPTION OF SURFACE LEARNING IN DESIGN

Hamat, B.; Badke-Schaub, P.; Schoormans, J. // 2016
In this study, we investigated the inter-relationship between students' mind-sets, tolerance for ambiguity and self-efficacy to the learning approaches that design students adopt. Data was collected ...

Influence of Thinking Style on Design Creativity

Hristina, Milojevic; Angelica, Girardello; Zhinan, Zhang; Yan, Jin // 2016
Past studies suggest evidence of lack of intuitive thinking and creativity training in engineering
education. This becomes particularly relevant in the realm of design engineers, where creative ...

Interdisciplinarity in Product Design Education. Balancing Disciplines to Foster Creativity

Martin, Luccarelli // 2016
The focus of this work lies on teaching methods for product design to stimulate novelty within a multiple disciplinary educational context. To address this issue, the different types of multiple ...

Introducing New Design Disciplines into a Traditional Industrial Design Program

Howell, Bryan F.; Stark, Camilla Gwendolyn; Christiansen, Tyler James; Hofstrand, Ryan Hunter; Pettit, Janae Lois; Van Slooten, Samantha Nieves; Willett, Kathryn Joyce // 2016
The disciplines of design and design research are rapidly transforming. Sanders and Stappers (2013) illustrate how traditional design disciplines focused on product are being replaced with emerging ...

Introducing Students to Conceptual Frameworks for Insight-Driven Projects

Richard, Fry // 2016
In order to increase their design creativity in a third-year, externally sponsored project experience, second-year industrial design students are introduced to the skills critical for performance in ...

INTRODUCTION OF METHODOLOGY FOR DISTRIBUTED COLLABORATIVE INDUSTRY-ACADEMIA PROJECT BASED LEARNING

Vidovics †, B.; Vukašinović, N.; Pavković, N.; Kovačević, A. // 2016
Paper describes the CODEVE (COllaborative DEsign in Virtual Environment) methodology, developed in the first year of the educational project NARIP (Networked Activities for Realization of Innovative ...

LEARNING LOGS IN PRODUCT DEVELOPMENT EDUCATION

Juuti, Tero; Rättyä, Kaisu; Lehtonen, Timo // 2016
In this paper, we analyse engineering students’ learning logs on a basic course on Product design and
development (4 credit points) for second year students. Our purpose is to improve the ...

MAKING STUDENTS’ FRAMES EXPLICIT

Mřller, Louise; Kyvsgaard Hansen, Poul // 2016
Framing is a vital part of the design and innovation process. Frames are cognitive shortcuts (i.e.
metaphors) that enable designers to connect insights about i.e. market opportunities and users ...

MAPPING DESIGN STUDENTS’ AESTHETIC AND VISUAL PREFERENCE

Ohrt, Ann Merete; Raahauge, Kirsten Marie // 2016
The overall purpose of our research is to investigate young designers design processes and methods on
a global scale, by conducting a series of workshops at selected design universities in among ...

Material innovation: case studies of tangible working material in technology, art and design

Berg, Arild; Rodrigues, Osmar Vicente, Haugen, Sigrid, Puhkan, Urmas, Stoltenberg, Einar, Wettre, Mikkel // 2016
There still are unexplored entrepreneurial potentials for collaboration in design, art and engineering. Heimdal & Rosenquist has explored three roles of textiles as tangible working materials in such ...

MATERIAL SELECTION IN INDUSTRIAL DESIGN EDUCATION – A LITERATURE REVIEW

Sӧrensen, Charlotte Asbjørn; Jagtap, Santosh; Warell, Anders // 2016
This study reviews literature on the aspects of material selection within the field of industrial design
education, specifically focusing on existing material selection tools and guidelines used in ...

MODELS FOR UNDERSTANDING CONTEMPORARY TENSIONS IN INDUSTRIAL DESIGN EDUCATION

Trathen, Stephen; Varadarjan, Soumitri // 2016
Traditional roles of product/industrial designers are being challenged as manufacturing decreases in
developed economies. Design educators are faced with the question: for what roles should we seek ...

MOVING FROM CONCEPTUAL TO FORMAL PROPOSAL: A STUDY OF REFERENCES AS AN ANALYTICAL SUPPORT

Briede, Juan Carlos; Leal, Isabel; Pérez, Cristhian; Cabello, Marcela // 2016
The methodology employed in industrial design education at the Universidad del Bío-Bío privileges
the role of student observation during the research process. The move from observing an object ...

NEW DEVELOPMENTS IN DESIGN EDUCATION FOR ADDITIVE MANUFACTURING

Junk, Stefan; Schrock, Steffen // 2016
Additive manufacturing (AM), or 3D printing (3DP), has increasingly become more wide-spread and
applied to a great degree over the past years. Along with that, the necessity for training courses ...

Preparing design students for the real world: Assessing the Interdisciplinary Group Project at the Salzburg University of Applied Sciences

Schranzer, Marcus; Leube, Michael // 2016
Above all, students of applied sciences need to be well prepared for their professional life and thus we ask ourselves at the Salzburg University of Applied Sciences (FHS): “How adequately can a ...

PRODUCT DESIGN EDUCATION: A JOURNEY?

Thomas, Vicki // 2016
Product Design education can be focused on training. Providing students with skills to use tools,
computer programs and tried and tested methodologies to solve problems. It can be presented as ...

PROJECT-BASED LEARNING: A NEW WAY TO TEACH ERGONOMICS

Astolfi, B. M.; Costa, D. G.; Campese, C.; Costa, J. M. H. // 2016
This article aims to present a framework for ergonomics education to the graduate level in which project-based learning is accomplished through partnerships with companies allowing students to ...

PROTOTYPE OF A NEW LEARNING FACTORY - AN EDUCATIONAL APPROACH TO INTEGRATE PRODUCTION AND PRODUCT DEVELOPMENT

Song, Y.-W.; Herzog, M.; Kreimeier, D.; Bender, B. // 2016
Industry demands graduate engineering students with general competences in context of simultaneous engineering. To prepare students for their future job specification new didactical concepts have to ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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