Query returned 1983 results.
Improving inclusive design practice - transferring knowledge from sports design practice
Wilson, Nicky; Thomson, Avril; Riches, Philip // 2017
Despite the existence of many design tools to educate and assist the designer in implementing inclusive design, there is still a lack of inclusive design uptake in industry. The client is often cited ...
Improving the sketching ability of engineering design students
Hilton, Ethan Clark; Paige, Myela; Williford, Blake; Li, Wayne; Hammond, Tracy ; Linsey, Julie // 2017
From improving spatial visualization skills to concept generation, sketching is both a useful practice and a powerful tool for engineering designers. The method of teaching free-hand sketching in ...
INNOVATION SHOULD BE TAUGHT TO ALL 14 TO 16 YEAR OLDS IN SCHOOLS
Goatman, Michael Charles // 2017
This paper is a discussion regarding the teaching of creativity and innovation and the supply of professionals to the product/industrial design business. It argues that the scope of design in the ...
INTERACTIONAL CO-DESIGN AND CO-PRODUCTION THROUGH SHARED DIALOGUE WORKSHOPS
Buck, Lyndon; Morse, Tracy; Lungu, Kingsley; Petney, Matthew // 2017
In 2017 660 million people remain without sustainable access to safe drinking water [1]. The majority of these are in rural areas with little hope in the foreseeable future of access to distributed ...
INTERFERENCES OF INDUSTRIAL DESIGN AND ENGINEERING IN FUTURE DESIGN EDUCATION
Gärtner, Frank; Pietzsch, Martin; Frye, Annika // 2017
During the last years, the differences between industrial design and engineering design have become increasingly blurred. The two disciplines show interferences regarding their methods, problems and ...
INTRODUCING SECOND-YEAR STUDENTS TO CONCEPT-BASED PROJECTS FOR INCREASED SUCCESS IN THIRD-YEAR SPONSORED PROJECTS
Fry, Richard Eldon // 2017
To increase the performance and decrease the stress of students in a third-year externally sponsored project experience, second-year industrial design students are introduced to a critical ...
IS AUGMENTED REALITY A NEW PARADIGM IN DESIGN EDUCATION WHEN EDUCATIONAL SUBSIDY DECREASES?
Lai, Yoke-Chin // 2017
Augmented Reality (AR) has become a popular tool in education at all levels, ranging from the primary to the tertiary ones. Many AR tools seem to have been developed with the intention to facilitate ...
IS GLOBALISED DESIGN EDUCATION KILLING DESIGN VARIETY?
Hall, Ashley // 2017
Design is an agent of globalization affecting socio-cultural evolution through technology impact, and in return, globalization is generating new demands and forces that shape both design and design ...
Makerbox: Introducing a low threshold maker experience for everyone – An online facilitation platform for problem based projects
Slåttsveen, Kristoffer; Nygaard, Truls; Seviour, Georgina; Steinert, Martin; Aasland, Knut Einar // 2017
This paper presents an online facilitation platform for project based education workshops, where the task formulations and solution methodology is based on engineering design methods. As design ...
MAKERIET: A NORWEGIAN UNIVERSITY MAKERSPACE
Güler, Evin; Mirtaheri, Peyman; Andersson, Anders-Petter; Gjřvaag, Terje // 2017
In this paper, we review the existing state of current Norwegian university makerspaces, and what is unique and common to all of them. The participating makerspaces will help discover the impacts ...
MORPHOLOGY TO ILLUSTRATE THE MENTAL MODEL OF A DESIGN TEAM’S PROCESS
Zeiler, Wim // 2017
The need for nearly zero energy and environmentally sustainable buildings introduced further complexity in the design process of buildings. This calls for a holistic integral design approach with the ...
Multidiscipline teams for intelligent innovation: Educating and training engineering and design students to co-creation
Faucheu, Jenny ; Boult, John ; Delafosse, David // 2017
Holistic approach for industrial innovation is obtained in integrated design teams by mixing up backgrounds and skills into multidiscipline teams. However, is mixing enough? To go further than a ...
NARROWING THE GAP BETWEEN GENERAL DESIGN EDUCATION AND HIGHER EDUCATION IN DESIGN
Fauske, Laila Belinda // 2017
This paper illuminates the 13-year run for general design education, which developed in response to the art and design education community’s ability to build an academic community originating in ...
Navigating the common approaches to product development
Vance, Julia K.; Giambalvo, Jack; Hoffenson, Steven // 2017
Many design approaches are used and taught in industry and academia, and it is difficult even for seasoned design professionals to know which to use. These design approaches were developed in ...
NEW METHODS FOR THE DESIGN OF SMART PRODUCTS: PROJECT BASED LEARNING WITH INDUSTRY
Saldien, Jelle; Verstockt, Steven; Neutens, Tom; Wyffels, Francis // 2017
In the last few years, IoT (Internet of Things) technology has been in full development. However, the market has not yet given rise to many concrete applications with high adoption since classic ...
OLDER ADULT INSIGHTS FOR AGE FRIENDLY ENVIRONMENTS, PRODUCTS AND SERVICE SYSTEMS
SHORE, Linda; de EYTO, Adam; KIERNAN, Louise; Nic A BHAIRD, Deirbhile; CONNOLLY, Anne; WHITE, PJ; FAHEY, Tracy; MOANE, Siobhan // 2017
It is estimated that by 2020, a quarter of the European population will be aged over 65, and expected to grow further by two million annually after 2012 [1] There is also an expectation that children ...
PARTICIPATORY RESEARCH WITH REFUGEES – CAN INDUSTRIAL DESIGN ENGINEERS IMPLICITLY COPE WITH SOCIAL DESIGN PROBLEMS?
Bobbe, Tina; Wölfel, Christian; Krzywinski, Jens // 2017
In a rapidly and radically changing world, there are more and new complex problems, technical but also social and societal ones. Due to that change, the understanding of design has developed and ...
PASTEL AS A SWIFT SKETCH TOOL FOR DESIGN EDUCATION AND PRACTICE: A QUALITATIVE REVIEW
Hoftijzer, J. // 2017
Since the field of industrial design to a great extend concerns the creative development of three-dimensional objects, project communication is often a visual matter. The activity of design drawing ...
PEDAGOGICAL CONTENT KNOWLEDGE IN PRODUCT DEVELOPMENT EDUCATION
Juuti, Tero Sakari; Rättyä, Kaisu; Lehtonen, Timo; Kopra, Miia-Johanna // 2017
The Finnish education policy has changed in recent years and poses challenging goals for university education. In the product development domain this means that teaching needs to produce more ...
PLANTING THE SEEDS OF FUTURE MECHANICAL DESIGN ENGINEERS – LEARNING SKILLS
Üreten, Selin; Krause, Dieter; Beckmann, Gregor // 2017
The learning process of students in mechanical engineering is accompanied with various challenges. A gap in students’ fundamental learning abilities, such as learning competences and ...
PLAY LAB: CREATING SOCIAL VALUE THROUGH COMPETENCY AND CHALLENGE-BASED LEARNING
Acuńa, Alejandro; Maya, Mariana; Britton, Ella; García, Mariano // 2017
Play Lab was created by the School of Design and Architecture (EDA) in Tecnológico de Monterrey campus Querétaro, as part of a pilot education model called Semester i. Play Lab aims to bring ...
PRACTICE MAKES PERFECT: PRODUCT DESIGN AND EXTERNAL COLLABORATIONS
Thomas, Vicki // 2017
How should practitioners and enterprises contribute to product design education? This paper looks at the strengths and challenges of working with design practitioners and enterprises. Lecturers are ...
PROBLEM FRAMING IN THE AGE OF DATA ANALYTICS
Gill, Carolina; Rendon, Hector; Rodriguez, Judith // 2017
This paper provides a way to bring together qualitative and quantitative methods to investigate how data analytics could offer an additional perspective to framing social innovation design problems ...
Rapid prototyping products mapping live-data streams into tangible user interfaces
Carulli, Marina; Bordegoni, Monica // 2017
The very rapid evolution of digital technologies and the “Internet of Things” phenomenon are today some of the most important issues that product designers have to face. Consequently, today designers ...